Wednesday, March 16, 2016

#3


Selection: 
We created a menu by raycasting the position of the Hydra controller to a line of cubes corresponding to menu items. The menu allows the player to specify the level(toggle wayfinding) and  the duration of the game. The user can also return the main menu during the game and then quit the game from the main menu.

Manipulation: 
  For the helicopter, the left controller is used for rotating along the yaw axis while the right controller controls the lift and rotating along the roll and pitch axes. For the truck, the driving wheel controls the turning and the pedals control the braking and acceleration.

Wayfinding:
  The truck and helicopter have miniature B2 bombers ahead of them which illustrate the direction of the other player.

Travel:
  The helicopter is controlled by Hydra controllers to travel across the map while the truck is controlled by the Logitech driving simulator.

System Control:
  The menu allows the player to modify the game settings as well as exit the game.

Screenshots:



Video:
https://youtu.be/JlOWEJhCnzc

Thursday, March 10, 2016

#2

Progress:

So far, we have included a terrain and imported an off-road vehicle asset as well as a helicopter asset. We also have a driving simulator steering wheel synced to drive the off-road vehicle and an we can also move the helicopter with the keyboard. We are looking at a networking tutorial so we can see implement that feature and simulate an actual game with two players on different computers.

Thursday, March 3, 2016

#1

Project Name:   
Catch me if you can!

Team members: 
Yasin Ahmed & Ahmed Elhosseiny

Description:
This is a 2-player networked game that will feature one player who will be driving a 4x4 vehicle through rough terrain going through checkpoints, while the second player will be flying a helicopter chasing the first player while shooting at them in order to prevent them from reaching the check points. The more checkpoints the first player reaches, the lower the health of the helicopter becomes.

Technical features:
We are introducing travel, wayfinding, navigation, velocity, direction, object manipulation.

Creative efforts:
We will create a custom terrain for the game to go with our unique game concept and situation.